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Cube
Trilogy

Year:
1997 / 2002 / 2004
Rating:
R
Overall
Evaluation: 6.0
Cube
Overall
Evaluation: 6.0
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Significance
Suppositions
Story
Style
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7.0
/ 10
8.0 / 10
8.0 / 10
4.0 / 10
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Cube
2: Hypercube
Overall
Evaluation: 5.0
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Significance
Suppositions
Story
Style
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6.0
/ 10
7.0 / 10
5.0 / 10
5.0 / 10
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Cube
Zero
Overall
Evaluation: 6.0
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Significance
Suppositions
Story
Style
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9.0
/ 10
7.0 / 10
7.0 / 10
3.0 / 10
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Introduction
It
has been awhile since I watched the first two Cube films so I probably
forgot a lot, but a review of the latest Cube movie without the
former would not be very helpful. I am treating this as a series
although this is somewhat unfair because there is not a lot of consistency
between the films directors / writers / crew / etc. So this will
be a bird's eye view of the trilogy. The films are titled: Cube,
Cube 2: Hypercube, and Cube Zero (which is actually a prequel to
Cube). I will refer to them when I do as Cube (1),2, and 0.
Style
Cube(1): Rated
R for some strong sci-fi violence/gore and language.
Cube 2 : Rated R for language, some violence and brief nudity.
Cube 0 : Rated R for strong violence/gore and some language.
The gore in each
is brief but gratuitous - close-ups of dismemberment / melting faces
etc. It is worse in (1) and 0. But it does serve to heighten the
suspense which is necessary for films largely shot in one room!
Story
The basic premise
of each film is that a group of people find themselves inside a
14'-17' cubic room with openings on all six sides. They have no
idea why they are there or, in some cases, who they are. Exploration
reveals that each opening leads into somewhat identical rooms. Some
rooms, however, are trapped with deadly devices. In some cases clues
appear in the form of numbered openings. The stories revolve around
the group's attempt to avoid death and escape the Cube while at
the same time dealing with each person's psychological / physical
peculiarities.
Suppositions
There is not much
of a worldview per se in these films, other than people want to
stay alive and to never give up hope. Some have seen the characters
as representative components of the human psyche, or of societal
stereotypes. Cube 2 is a bizarre mishmash of theoretical physics
that is questionable but allowable in a sci-fi flick (which Cube
2 certainly is, much to the chagrin of most of the original Cube
fans). There are some slight theological overtones in Cube 0 but
these are neither positive nor negative.
Significance
Cube (1) was the
most allegorical of the trilogy. The characters names come from
prisons from all over the world. The characters are each strong
stereotypes and we get to see the strengths and weaknesses of the
group as they try to come together to solve the puzzle. This could
be seen as a commentary on life in general and how different personality
traits can be helpful or harmful and how we need to all get along
in order to survive. Cube 2 was much more of an X-Files sci-fi experiment
with not much substance to the story. Shadowy evil military leaders
seem to be at fault but this says little in the way of messages
beyond the basics of Cube (1). Cube 0 is the clearest of the trilogy
as far as meaning goes. It very clearly sets off the individual
as responsible for his own action (or non-action) as opposed to
blindly following authority. We learn that none of the escapees
has ever admitted to belief in God and we are left to ponder whether
this may be what got them in the Cube (punishment from the authorities
for failure to admit to authority) or what got them out (by taking
responsibility for their fate). It is this ambiguity that makes
the films more fun to consider than if they had simply preached
a message. Cube 0 makes a much clearer distinction between good
and evil than (1) or 2 and for this it gets much higher marks.
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